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Could bethesda make new skyrim dlc
Could bethesda make new skyrim dlc




could bethesda make new skyrim dlc

That, and none of the characters felt genuinely developed. Meaningful choices and consequences are a huge staple of Fallout, and the only quest that seemed to fall in line with that was the big megaton quest. I loved Fallout 3, I easily spent over 100 hours in that game, but I didn't like their sloppy handling of the lore and I thought the way they handled choice wasn't really in line with the first two games. I'm aching for a Fallout announcement, but I really don't want Bethesda to develop again. Fallout 1 was 80 years after the war, and even Boneyard, which was right next to a MASSIVE crater on the world map, had an established (although subjugated, unless you chose to intervene) society. Fallout 3 had a fantastic atmosphere, but it didn't make sense for being 200 years after the war. It's more of a post-post-apocalyptic game, which is a logical extension of the state of things in the west in fallout 2, 40 years prior. Part of the fun of Fallout was figuring out how the hell you were ever going to accomplish what you needed to New Vegas area didn't get hit by any nukes, so it was in line with the lore. The main story consisted of following one basic path to a final objective, rather than letting you forge your own path however the hell you want to. There's nothing inherently wrong with that, it's just very out of place in a fallout game. This in turn feeds into a “chaos” system, which tracks the player's collateral damage and alters the story accordinglyįallout 3's narrative definitely didn't feel like a fallout narrative, it felt like an Elder Scrolls narrative. The studio says that enemy AI is strong enough to allow tactics like distracting or overwhelming enemies (remember, giving a computer human fallibility is much harder than just making it really clever) and that environments are interactive enough to figure into complex, player-driven strategies. Rather than grouping player abilities into standard healing/damage/manipulation categories, a la Bethesda's own Elder Scrolls series, Arkane equips players with more open-ended powers designed to encourage creative problem-solving. However, developer Arkane intends to use this setup – you play as a framed bodyguard who's secretly a master of stealth, and even more secretly a talented magician – to make Dishonored more interesting than the standard sneaking-and-neck-breaking fare. Led by Thief designer Harvey Smith together with Arkane head Raphael Colantonio and Viktor Antonov (who designed City 17 for Half-Life 2), the new project offers a fairly boilerplate story, featuring regal betrayal and supernatural powers. It's a screen from a upcoming game called dishornedĭishonored, Bethesda's newly-announced action-adventure, positions itself as something different. And that’s why we will probably be seeing small Skyrim updates until The Elder Scrolls 6 finally comes out.Kevinsheeks 3659d ago (Edited 3659d ago ) But statistically speaking, a lot of people will.

could bethesda make new skyrim dlc

You, personally, may or may not buy the Skyrim Anniversary Edition. That’s the reason it re-released Skyrim in 2017 that’s the reason it re-released Skyrim in 2016 that’s the reason it’s tried to keep the game fresh with a drip-feed of content and improvements for a whole decade. In other words, unless Bethesda’s operating principles have completely changed in the last two years, it’s re-releasing Skyrim because people are still playing it. 10,000 players per week today - and that’s not counting consoles, which may have received a big influx of Skyrim players when the game joined Xbox Game Pass. The game had about 15,000 players per week two years ago vs. Going by Steam stats, Skyrim isn’t quite as popular today as it was in 2018, but it’s still doing remarkably well for a 10-year-old single-player game. If you want us to stop releasing it, stop buying it.” “Millions of people every month are playing that game,” Howard said. Speaking to, Bethesda director Todd Howard summed it up simply: In 2018, Elder Scrolls fans wanted to know why the company put so much effort into Skyrim, which was already seven years old at the time. While it may seem strange for Bethesda to put time and effort into rereleasing a game that’s so easy to play on modern consoles, the explanation is very simple - and it comes straight from the director of Bethesda.

COULD BETHESDA MAKE NEW SKYRIM DLC SERIES

It’s also worth noting that while Skyrim isn’t optimized for either the PS5 or Xbox Series X/S at present, it’s perfectly playable on both, thanks to backwards compatibility.






Could bethesda make new skyrim dlc